MicroTD
A downloadable game for Windows and Linux
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Tiny public domain tower-defense game created with my minimalist engine called SAF. The game runs in 64x64 resolution and 256 colors and is extremely portable and low demanding on hardware. There are 8 upgradable towers, 11 enemy types and 6 maps to play.
small game manual:
tower $ range speed damage upgrades notes ----------------------------------------------------------------------------- guard 8 * ** * +range, +speed Shoots arrows. cannon 8 * * * +range, +damage Does splash damage. ice 17 * * +speed, +range Slows down enemies. electro 30 ** * ** +damage, shock Shoots lightning. sniper 45 ***** ** ** +speed, +range Covers huge range. magic 60 * * * +damage, speed aura Support tower. water 100 *** *** **** +range Can knock back. fire 100 *** ** **** +range Does splash damage. _ creep hp speed $ notes attacked by: G C I E S M W F ----------------------------------------------------------------------------- spider * ** 1 . . . . . . . . lizard * *** 1 . . . . . . . . snake ** ** 1 . . . . . . . . wolf *** ** 1 Good against cold. . . 50% . . . . . bat ** *** 1 . NO . . . . . . ent **** * 2 . . . . . . . . big spider *** ** 2 Spawns 2 small ones on death. . . . . . . . . ghost *** ** 2 NO NO . . NO . . . ogre ***** ** 3 . . . . . . . . dino ***** *** 3 . . . . . . . . demon ***** *** 3 Supposed to make you lose. NO NO NO NO NO NO . .
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | drummyfish |
Genre | Strategy |
Tags | Open Source, Pixel Art, Retro, Tower Defense |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Download NowName your own price
Click download now to get access to the following files:
utd_win.zip 818 kB
utd_sdl2 371 kB
utd_x11 324 kB
utd_arduboy.hex 59 kB
utd_pokitto_big.bin 66 kB
utd_gbmeta.bin 67 kB
Comments
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10/10, "Best Game I've Ever Played. So Efficient It Runs On Everything, Even My Xich Lo." - Ho Chi Minh (circa 1969)
Chased you halfway across to god damn internet to tell you to FIX THE DEMONS FOR THE LOVE OF GOD, I genuinely do love this game and the demons being OP ruin the game, make them easier to kill so you can kill them with one tower!
that is all, good game.
Oof xD Thanks for the feedback!
I kind of intended for the demons to just destroy you, they're supposed to be like the last level that's almost impossible to beat. But indeed I may have balanced something wrong... is there any specific level this is related to or you just mean they're too strong in general? How would you personally "fix" this?
I mean every level, cant get past map 1 lvl 15 with these, personally I'd make them either weak to another form of cheaper tower, OR make the fire towers buffed 1.5-2x
It's easy to either nerf demons or boost a tower in the source code, but I suppose you don't know how to compile the source, right? What system are you playing on? Windows I suppose? If so I'll have to set up the cross compiling framework again which will take some time but then I could upload the modded version for you.
gamebuino, also i'm just wondering, would it be better to learn c++ using gamebuino or pokitto? gamebuino community seems pretty dead or close to it so I feel like I'm gonna struggle getting past a certain point learning there, but pokitto isnt dead but the tutorials are obismol and the code seems way more complex so harder to learn in the first place
Gamebuino library was a little friendlier but Pokitto has a living and very active community and that's far superior IMHO. Calling the library functions is the easy part, learning C++ will be the difficult part and that's where the community will help you. BTW the library in which I wrote this game (SAF) lets you program the game so that it will automatically run on both Pokitto and GB meta, without you having to worry about Pokitto/Gamebuino specific code, and it will also run on PC etc.
maybe even add something like at level 30+ ALL enemies start to slowly replicate themselves on death like the spiders