A downloadable game for Windows and Linux

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Tiny public domain tower-defense game created with my minimalist engine called SAF. The game runs in 64x64 resolution and 256 colors and is extremely portable and low demanding on hardware. There are 8 upgradable towers, 11 enemy types and 6 maps to play.

play in browser

source code


small game manual:

  
  tower     $  range speed damage upgrades              notes
   -----------------------------------------------------------------------------
  guard     8  *      **    *     +range,  +speed       Shoots arrows.
  cannon    8  *      *     *     +range,  +damage      Does splash damage.
  ice      17  *      *           +speed,  +range       Slows down enemies.
  electro  30  **     *     **    +damage, shock        Shoots lightning.
  sniper   45  *****  **    **    +speed,  +range       Covers huge range.
  magic    60  *      *     *     +damage, speed aura   Support tower.
  water   100  ***    ***   ****  +range                Can knock back.
  fire    100  ***    **    ****  +range                Does splash damage.
_
  creep      hp    speed $ notes            attacked by: G  C  I  E  S  M  W  F 
  -----------------------------------------------------------------------------
  spider     *      **   1                               .  .  .  .  .  .  .  .
  lizard     *      ***  1                               .  .  .  .  .  .  .  .
  snake      **     **   1                               .  .  .  .  .  .  .  .
  wolf       ***    **   1 Good against cold.            .  . 50% .  .  .  .  .
  bat        **     ***  1                               .  NO .  .  .  .  .  .    
  ent        ****   *    2                               .  .  .  .  .  .  .  .
  big spider ***    **   2 Spawns 2 small ones on death. .  .  .  .  .  .  .  .
  ghost      ***    **   2                               NO NO .  .  NO .  .  .
  ogre       *****  **   3                               .  .  .  .  .  .  .  .
  dino       *****  ***  3                               .  .  .  .  .  .  .  .
  demon      *****  ***  3 Supposed to make you lose.    NO NO NO NO NO NO .  .
StatusReleased
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authordrummyfish
GenreStrategy
TagsOpen Source, Pixel Art, Retro, Tower Defense
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

utd_win.zip 818 kB
utd_sdl2 371 kB
utd_x11 324 kB
utd_arduboy.hex 59 kB
utd_pokitto_big.bin 66 kB
utd_gbmeta.bin 67 kB

Comments

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(+1)

Pretty fun and the developer is based too. Just so people know, the water tower and fire tower are 2x2 iirc. Got confused the first time on how I couldn't place them xD

10/10, "Best Game I've Ever Played. So Efficient It Runs On Everything, Even My Xich Lo." - Ho Chi Minh (circa 1969)

Chased you halfway across to god damn internet to tell you to FIX THE DEMONS FOR THE LOVE OF GOD, I genuinely do love this game and the demons being OP ruin the game, make them easier to kill so you can kill them with one tower!

that is all, good game.

Oof xD Thanks for the feedback!

I kind of intended for the demons to just destroy you, they're supposed to be like the last level that's almost impossible to beat. But indeed I may have balanced something wrong... is there any specific level this is related to or you just mean they're too strong in general? How would you personally "fix" this?

I mean every level, cant get past map 1 lvl 15 with these, personally I'd make them either weak to another form of cheaper tower, OR make the fire towers buffed 1.5-2x

It's easy to either nerf demons or boost a tower in the source code, but I suppose you don't know how to compile the source, right? What system are you playing on? Windows I suppose? If so I'll have to set up the cross compiling framework again which will take some time but then I could upload the modded version for you.

gamebuino, also i'm just wondering, would it be better to learn c++ using gamebuino or pokitto? gamebuino community seems pretty dead or close to it so I feel like I'm gonna struggle getting past a certain point learning there, but pokitto isnt dead but the tutorials are obismol and the code seems way more complex so harder to learn in the first place

Gamebuino library was a little friendlier but Pokitto has a living and very active community and that's far superior IMHO. Calling the library functions is the easy part, learning C++ will be the difficult part and that's where the community will help you. BTW the library in which I wrote this game (SAF) lets you program the game so that it will automatically run on both Pokitto and GB meta, without you having to worry about Pokitto/Gamebuino specific code, and it will also run on PC etc.

maybe even add something like at level 30+ ALL enemies start to slowly replicate themselves on death like the spiders